Showing posts with label DSDN 142 P3. Show all posts
Showing posts with label DSDN 142 P3. Show all posts

Friday, 19 October 2012

DSDN 142 Final Project Hand-in


This is my final interaction that I made like a game, which users can really take part in and interact with it while using mouse. For my original idea of this project, I dated back to WWII when Chinese were in war with Japan, but I did not really want to involve more in rightness of the war rather than the fight itself. So I have to say it's based on the war but is not taken any further.

 For the whole manipulation of my processing, the mouse is the most important part. Users pretty much just need to focus on moving up and down the mouse and click it. Do not think it would be all over as long as you find the right position and click to launch one cute "solider". Users must keep controlling the mouse and dodge the constantly patrolling enemies from their fires. Therefore, the whole game is quite interactive.

For the graphic, I chose to use cute characters in order to conceal the cruel nature of the war. I chose a old railway as background because of real history of WWII especially in China, it key to in charge the war if hold the transport lines. So it was very important to destroy enemies' transportation. The black and white background compared with colourful characters, so as to show the differences between reality and story.

The sound effect is successful part of my processing. It would be drum-hitting sound activated as soon as users have click the mouse. If the launched guy clashes a enemy, a exploding sound would be heard, otherwise, it would be a drum play sound of victory.

Tuesday, 16 October 2012

DSDN 142 More development on my Mouse Toy

I have being long time to fix all bugs and finally wrote it out. Also, I am using some clip art to instead of simple geometry. The only reason for this changing is to add more fun for my mouse toy. 
Start at the beginning.

Ally be killed by enemy soldier.

Ally crossing through. Yeah!!

For next step, I would like to browsing some sounds for it.

Friday, 28 September 2012

DSDn 142 Test Idea for Processing












The coding not really did what I want but I think it will be fixed someday.

DSDN 142 Idea Mockup




















The Strain between China and japan reminds me of the idea for this project, which relates historical war in China back in WWII. My idea is based on breaking through enerimie's defence on the battlefild.

Basically, i just wue simple shapes, ellipses and rectangles respectively represent our troops and enermy. The rectangles would constantly move up and down in the middle of screen indicating the defence. There would be an red ellipse generated as soon as mouse pressed, and once you release, the ellipse was held would be launched and sped up. The ellipse would be horizontally across the screen until reaching the right then change to green. If an ellipse get stopped by any of rectangle and gets trashed, the ellipse would explode. Otherwise, it has broken thrangh the block line of enermies.

Tuesday, 25 September 2012

Sunday, 23 September 2012

DSDN 142 Precedent Images


The strain between China and Japan reminds me of the idea for this project, which relates historical war in China back then WWII.

Tuesday, 18 September 2012

DSDN 142 Ideas

These are my first sketches and I want find some start point from there.
 
The idea one is about spotlight.