Showing posts with label DSDN 104. Show all posts
Showing posts with label DSDN 104. Show all posts

Thursday, 18 October 2012

DSDN 104 Final 3D Model and Rendering Composition

The photography of my 3D printed model. For my photo, I want to show different angle from my render of composition. In order to emphasise my concept of word "cloud", I placed my model in the way as we normally think the real cloud. I took advantages of the composition, simply divided it into three parts: black , white and my model. The while part indicates the ocean of clouds under, and the black part implies the endless space above. Eventually, my model was in the middle, just imaging you were in the plane and able to see some single cloud floating around in the middle. I think the photo really boosts my idea of "cloud".
The final render of composition. I want to show my models" standing up" rancher than "floating around" in the render. I respect the ancient Chinese carving in architecture and taken it further to something we are more familiar with, which is combined with modern attributes. At this stage, I was thinking about modernism as well as post-modernism relating to architecture. I really want to show something different about Chinese culture that is not only ancient.

Monday, 15 October 2012

DSDN 104 More Precedent images

It is the Chinese Column in front of Tiananmen in Tiananmen Square. It is very famous and typical Chinese carving.
It is a bracelet made of precious stone. Carving of precious stone is very beautiful art in China.

It is pendant of precious stone which has bigger surface for artist to create.

DSDN 104 More Material and Texture


want try more on glass
noise texture


Tuesday, 2 October 2012

DSDN 104 Development on Cloud form

Chinese cloud pattern in Solid Works. I trace the pattern in details in order to bring it up close to see more. It was from the sketch I did in first place, and I very like their curves, which look very traditional. 
Develop in 3D Max. I really want to add into the element of Chinese character , and I also want it seem beautiful in different angles.
group of render 
 First render
 The idealest one I have done so far.

DSDN 104 Development

 Traditional Chinese window structure developed from the Chinese cloud pattern. I quite like the central symmetry of its extension.  
These are the iterations took off from my original cloud pattern. 

Wednesday, 26 September 2012

DSDN 104 Screenshot















I want to test on the straight lines of pattern cloud showing in Solid Words and 3DMax.

DSDN 104 Sketch

I try to capture the key feature of the cloud pattern as much as possible, in order to partially show it more clearly. Moreover, it also can be easily copied by rotating so as to bring back the pattern once again.
It illustrates the detail of lucky cloud on the marble wall. I focused on sketching these beautiful curves. I think it would be nice to transform it into 3D form. 
It's the wireframe of the pattern cloud, I just wonder how it will be ending up with in 3D. Merely from the different angle, it's almost like designed bench in some bars. I thinking it would be interesting to work it in 3D Max.
I drew it just because something revolving in my mind before I went to research precedents. I was thinking about current and radio, and I'm also interested in bringing it into 3D form that might be cool.
For this sketch, I was considering the way of traditional knitting. But I actually made them look like chain cross all together. 

DSDN 104 Precedent images

This is traditional Chinese pattern of cloud, which is very abstracted because it is made by only shape of lines. And I quite like its composition.  
It is the other type of cloud formed by twisting the structure. I like the way how  it is presented as a sculpture.
It actually is the classical Chinese lucky cloud but more visual than the pattern one. For the each cloud, they are consistent with one another and looks very natural relating to the real cloud that we see everyday.