Showing posts with label YEAR 1. Show all posts
Showing posts with label YEAR 1. Show all posts

Tuesday, 30 October 2012

DSDN 112 Project2B Final video


For my video, I chose to use animation to describe the idea of using my navigation application. Besides I really want to show the differences before and after using my app, so I narrated the story three parts.

I drew the cartoon characters and also made the funny sound effects by myself. Enjoying for watching the video!

Friday, 19 October 2012

DSDN 142 Final Project Hand-in


This is my final interaction that I made like a game, which users can really take part in and interact with it while using mouse. For my original idea of this project, I dated back to WWII when Chinese were in war with Japan, but I did not really want to involve more in rightness of the war rather than the fight itself. So I have to say it's based on the war but is not taken any further.

 For the whole manipulation of my processing, the mouse is the most important part. Users pretty much just need to focus on moving up and down the mouse and click it. Do not think it would be all over as long as you find the right position and click to launch one cute "solider". Users must keep controlling the mouse and dodge the constantly patrolling enemies from their fires. Therefore, the whole game is quite interactive.

For the graphic, I chose to use cute characters in order to conceal the cruel nature of the war. I chose a old railway as background because of real history of WWII especially in China, it key to in charge the war if hold the transport lines. So it was very important to destroy enemies' transportation. The black and white background compared with colourful characters, so as to show the differences between reality and story.

The sound effect is successful part of my processing. It would be drum-hitting sound activated as soon as users have click the mouse. If the launched guy clashes a enemy, a exploding sound would be heard, otherwise, it would be a drum play sound of victory.

Thursday, 18 October 2012

DSDN 104 Final 3D Model and Rendering Composition

The photography of my 3D printed model. For my photo, I want to show different angle from my render of composition. In order to emphasise my concept of word "cloud", I placed my model in the way as we normally think the real cloud. I took advantages of the composition, simply divided it into three parts: black , white and my model. The while part indicates the ocean of clouds under, and the black part implies the endless space above. Eventually, my model was in the middle, just imaging you were in the plane and able to see some single cloud floating around in the middle. I think the photo really boosts my idea of "cloud".
The final render of composition. I want to show my models" standing up" rancher than "floating around" in the render. I respect the ancient Chinese carving in architecture and taken it further to something we are more familiar with, which is combined with modern attributes. At this stage, I was thinking about modernism as well as post-modernism relating to architecture. I really want to show something different about Chinese culture that is not only ancient.

Tuesday, 16 October 2012

DSDN 142 More development on my Mouse Toy

I have being long time to fix all bugs and finally wrote it out. Also, I am using some clip art to instead of simple geometry. The only reason for this changing is to add more fun for my mouse toy. 
Start at the beginning.

Ally be killed by enemy soldier.

Ally crossing through. Yeah!!

For next step, I would like to browsing some sounds for it.

DSDN 104 Material and Lighting test composition





DSDN 104 Lighting test

 top omini lights
 double low lights make shadow long and smooth
one light on top and another on back. my models look more strong than ever.

Monday, 15 October 2012

DSDN 104 More Precedent images

It is the Chinese Column in front of Tiananmen in Tiananmen Square. It is very famous and typical Chinese carving.
It is a bracelet made of precious stone. Carving of precious stone is very beautiful art in China.

It is pendant of precious stone which has bigger surface for artist to create.

DSDN112 Project2 PartB Storyboard


DSDN 104 More Material and Texture


want try more on glass
noise texture


Monday, 8 October 2012

DSDN 112 Usability Testing

- Learnablility
  The instructions are fairly easy to follow.

- Efficiency
  User accomplish new task in 2 minutes.

- Memorablity
  The app is effective enough when users encounter it again.

- Errors
  User is easy to ignore the location button and do not know how to start over if they want to search a new location.

- Satisfaction
  The system is very friendly and thoughtful, and the colour make users comfortable.

Friday, 5 October 2012

DSDN 112 Project 2 PartA - Screenshots


DSDN 112 Project 2 PartA Final - 200 words

Pathfinder

I am kind of person who is just lack of sense of direction, so I would really appreciate if someone could lead me all the way. Instead of finding a reliable person to count on when I am lost, I think it would be better to have a tool that is willingly guide me all the time.

A navigating tool seems to be so important since there are so many buildings out there and inside it is just like a maze. Personally, I have been lost in Kelburn campus in many different ways, and a navigating tool for me is almost like a hope.

For my Path Finder, I focus on making it more friendly and thoughtful, thus I do not want add too many irrelevant functions, which could only complicate the app. Pathfinder is expert on finding ways anywhere within Kelburn campus, every user would be treated as kids by this useful app.

The start page leads users to a simple homepage of composition of “room search” bar and a top view campus map. If taking a close look, there are quite a few of functional buttons. First of all, a triangle button on the right top, users would find their own location by tapping it. After making sure own location, go to the search bar and type into the location you are particularly looking at, and tap the search icon. It would take few seconds to route the way between you and your destination.

After finishing locating the destination building, users are allowed to tap on the building’s icon in order to see detailed map of the certain level. From the top view, users can clearly see the information of this level especially where the stairs or elevator are, as well as a little pop up window, which shows how many level the building is.   

DSDN 112 Test on Device






Tuesday, 2 October 2012

DSDN 104 Development on Cloud form

Chinese cloud pattern in Solid Works. I trace the pattern in details in order to bring it up close to see more. It was from the sketch I did in first place, and I very like their curves, which look very traditional. 
Develop in 3D Max. I really want to add into the element of Chinese character , and I also want it seem beautiful in different angles.
group of render 
 First render
 The idealest one I have done so far.

DSDN 104 Development

 Traditional Chinese window structure developed from the Chinese cloud pattern. I quite like the central symmetry of its extension.  
These are the iterations took off from my original cloud pattern. 

Friday, 28 September 2012

DSDn 142 Test Idea for Processing












The coding not really did what I want but I think it will be fixed someday.

DSDN 142 Idea Mockup




















The Strain between China and japan reminds me of the idea for this project, which relates historical war in China back in WWII. My idea is based on breaking through enerimie's defence on the battlefild.

Basically, i just wue simple shapes, ellipses and rectangles respectively represent our troops and enermy. The rectangles would constantly move up and down in the middle of screen indicating the defence. There would be an red ellipse generated as soon as mouse pressed, and once you release, the ellipse was held would be launched and sped up. The ellipse would be horizontally across the screen until reaching the right then change to green. If an ellipse get stopped by any of rectangle and gets trashed, the ellipse would explode. Otherwise, it has broken thrangh the block line of enermies.

Wednesday, 26 September 2012

DSDN 104 Screenshot















I want to test on the straight lines of pattern cloud showing in Solid Words and 3DMax.

DSDN 104 Sketch

I try to capture the key feature of the cloud pattern as much as possible, in order to partially show it more clearly. Moreover, it also can be easily copied by rotating so as to bring back the pattern once again.
It illustrates the detail of lucky cloud on the marble wall. I focused on sketching these beautiful curves. I think it would be nice to transform it into 3D form. 
It's the wireframe of the pattern cloud, I just wonder how it will be ending up with in 3D. Merely from the different angle, it's almost like designed bench in some bars. I thinking it would be interesting to work it in 3D Max.
I drew it just because something revolving in my mind before I went to research precedents. I was thinking about current and radio, and I'm also interested in bringing it into 3D form that might be cool.
For this sketch, I was considering the way of traditional knitting. But I actually made them look like chain cross all together.