Showing posts with label process. Show all posts
Showing posts with label process. Show all posts

Friday, 21 June 2013

MDDN 241 Project 2B - Development

Real world environment 1: Here I chose paper as transit from character's world to real world
Real world environment 2
Character's world environment 1: Here was the previous paper environment I made for my character
Character's world environment 2: I will use color to highlight the end of my story
It is the color source where my character would be dyed accidentally
Testing on the fire and burned mark
The burned mark on the paper is a portal connecting the character's world to the real world
Testing on the smoke as well
Several movements of my character
Several movements of my character with colors
Playblast

Saturday, 8 June 2013

MDDN 241 Project 2B Source Image



These are the precedent images for my animation. Three environments are all created by paper, where I started thinking the environment might suit for my paper made character. Besides, the transition between my character world and real world is the color, so I might only use white in my character's world.

Wednesday, 1 May 2013

Saturday, 30 March 2013

MDDN 241 Project1 Development - 3 Materials test

Materials and textures were applied on my models, which gave me a closer glance to what render should be expected.

Friday, 29 March 2013

MDDN 241 Project1 Development - 2 Material


The materials I created as well as the textures I attached as my experiment

MDDN 241 Project1 Development - 1 Modelling




I was trying to model the organic and inorganic substances, which were shown quite differences, as my further approach to my final models.

Wednesday, 13 March 2013

MDDN 241 Project 1 - Final 3 Concepts and Precedents Image


Damien Hirst















My first concept is based on "For the Love of God", which inspired me of that we are not seeing every object as its nature, because we are normally misled by what it looks like. Therefore, I came up with this idea, which we take for granted for its transparent form without thinking of what is actually inside. I gradually reveal my object inward looking by object's own transformation, and try to narrate the truth of nature.


László Moholy-Nagy

















Concept 2 is also referred to nature-to-face, what happen in lower sphere actually reflects to upper sphere, which means the smaller is determined the bigger. In other words, what we can see is only the reflection and shadow of the nature. However, when the surface is carrying on too much, it sometimes would refuse to respond to the original, then ends up as revenge.

Damien Hirst
















Concept 3 is about expansion. The core object absorbs every smaller object all around in order to meet up its desire of expanding. It constantly draws everything could reach and never feels satisfaction. Eventually, it is over burdened and ends up with explosion.

Tuesday, 16 October 2012

DSDN 142 More development on my Mouse Toy

I have being long time to fix all bugs and finally wrote it out. Also, I am using some clip art to instead of simple geometry. The only reason for this changing is to add more fun for my mouse toy. 
Start at the beginning.

Ally be killed by enemy soldier.

Ally crossing through. Yeah!!

For next step, I would like to browsing some sounds for it.

DSDN 104 Material and Lighting test composition





DSDN 104 Lighting test

 top omini lights
 double low lights make shadow long and smooth
one light on top and another on back. my models look more strong than ever.